Sunday, March 17, 2013

It's not really Kabam's fault.

Everything is soulbound because of a duping outbreak, so no one can trade. This is causing Kong chat to be filled with a lot more "FUCK KABAM" than usual.

There's already a thread on that's exactly what this post is about, so I'll link that here...

As of right now, it was posted 16 hours 40 minutes ago, and has 115 responses. I'd say that's a hot topic.

I'm just gonna counter some of the common complains that come up in chat.

"Kabam is ruining the game!"

As far as I know, WildShadow was trying to sell the game because they couldn't handle the increasing costs of running the game. Kabam acquired the game because they were the only company that offered to buy it. So, as far as I can tell, if Kabam didn't buy it, and no one else did, there might not even be a RotMG to play right now.

"Duping is Kabam's fault!"

I'm under the impression that it was always possible to dupe, it was just a matter of how many people knew about it, how reliable it was, and how time effective it was. WildShadow never really tired to fix duping. Kabam is at least taking efforts.

"Kabam sucks!"

Well, this one is pretty much true. There's a couple reasons for this.

1. They had nothing to do with the creation of the game, so they had to learn everything before they could do anything, and probably still don't fully understand everything.

2. I don't know how things work over at Kabam, but they're a rather large company, and own a lot of games. I imagine they only devote a small portion of their resources to Realm. They also assign different people to different tasks. The people that are being yelled at to fix the game are entirely different people from the people who are actually working to fix the game.

Now, I'm not really defending Kabam, because I happen to disagree with most of what they do and how they run things. I'm just really tired of people spewing their "FUCK KABAM" without really making a valid point or knowing what they're talking about. People should be happy they can still play the game at all.

Sunday, June 26, 2011

I will JUDGE you!

I decided to make something out of the many conversations that go on in the Kong chat-rooms. This is what I came up with.

Monday, March 21, 2011

Keeping busy.

Once in a while, someone will randomly start talking to me about something they read on my blog. It makes me realize that some people will actually read this, and as such, I should at least give it more attention than I currently am. It's not that I'm lazy or have nothing to write about, I've just been doing other things with my time. Like, currently I'm working 2 jobs.

Peter Townsend's Irish Collection is a rather unorthodox job. It's a small family business that travels to Irish-themed festivals to sell their product. My job, is basically to do most of the work and be the right-hand man. I drive to their house 2 hours away, then I drive Peter and all his stuff to wherever the festival is, and we stay there all weekend.

I worked a few festivals last year. I got to go to Pittsburgh PA, Cape May NJ, and Cincinnati OH. Other than Cincinnati, it was all good. This year, he offered to pay me a weekly-salary if I would work all the festivals for the year. It's hard work that consumes a lot of my weekends, but I get to travel and it's an awesome job overall.

I also work for hourly-wage at a UPS Store. It's much less exciting compared to traveling around the states to deal with seemingly endless waves of festival goers, but it's a fun and interesting job none-the-less.

And pretty much the rest of my time goes to Kong. I've been thinking I should start a separate blog specifically for Kong. That sounds like a good idea to me...

Wednesday, January 12, 2011

"Rage not-quit"

After playing enough Starcraft2, we've encountered several individuals who have shown us a different take on the term "Rage quit".

Once the moment of certain defeat is upon them, instead of saying "gg" and leaving the game so they can get a different opponent and play more Starcraft2, they decide they are going to stick around and draw out the game as long as unnecessarily possible.

I'd call this "Rage not-quit".

There is a legitimate reason for unfaltering persistence when victory is still achievable, but when all your units are dead, and all you have is a command center in the corner of the map, what do you plan to achieve? Waste your time and mine for no reason? Mission accomplished friend.

I try to reason with these people. Explain to them, as nicely as I can, why I beat them and what they could have done to prevent this. Not surprisingly, this usually just fuels their desire to annoy me, call me a noob, and say something like "I'm just gonna afk now, have fun motherfucker"; they never actually leave, which always amuses me more than anything else.

These people fail to realize that I am not someone who is annoyed by such antics, only a bit disappointed that they can't really appreciate what makes Starcraft2 so great.

Starcraft2 is a masterpiece of a game. Able to provide a range of variance most games cannot achieve without sacrificing core balance. If you lose at a 1v1 game of starcraft, it's your fault. There is no "cheap" unit that is better than the rest, everything has a counter. There is no master tactic that will always work. There is just the knowledge and skill the player has for starcraft2, and if you have less of those than your opponent, you will probably lose.

But, anything can happen in a game of Starcraft2. That's why it's such an awesome game. This game has provided more "This is completely ridiculous! There's no reason that should have worked!" moments than any other game. Seeing everyone huddled around the ol' starcraft box is something that has become more of an occurrence. It's fun for everyone to yell and freak out at whoever is playing.

I can see why Starcraft is the biggest sport in South Korea, because it is a sport, and a damn good one.

Friday, December 24, 2010

This is a post for my blog.

I haven't posted anything here in a good while. That's because I guess I don't care about my blog.

Should I consider this a problem? I think I'm going to start treating it like one. It's something I need to stop ignoring at this point. Too many people are going to start reading this, simply because it's the link that's attached to my Kong profile.

I wonder how many people that actually is? It's more than 3, which is enough for me to start to want to care about what I post here.

So the question I've been asking myself is, what do I do about that? What do I post here? What should I be spending this time on? I need something else to attach to my name. I need to produce something. What I'm doing on Kong is awesome and wonderful, but I need something concrete to help justify the time I've spent.

I need to start "working" on something. Easier said than done. But there is a source of motivation I've found, and I plan to abuse it.

Friday, July 9, 2010


When I was a wee child, I had an amazing toy. I don't know how much of a "toy" it really is, I have a pretty broad definition of the word. It's more like a series of activity books with a hands-on tool.

It was called "Think-it-through". Made by Discovery Toys in 1989. That's also my birth-year, so clearly this was something that was created specifically for me. I'd like to dedicate this post to properly thank Think-it-Through, and give it the credit it deserves.

I was just brain-storming like I usually do. Questioning what separated me from the rest of the world in terms of intelligence. Then I remembered the prevalence of the Think-it-through tiles in my childhood, and how much I loved them. I then began to wonder how much it really impacted my overall intelligence. I'm going to assume, a lot.

If I'm ever going to have offspring of my own, I want to make sure they are as smart and good as possible. My parents wanted the same thing. They succeeded. If Think-it-Through was one of the building blocks to my greater intelligence, I want the same for my potential children.

I called my mom to ask if she still had them somewhere and to explain my theory on my intelligence. She managed the find Think-it-Through and all the books that went with it. I was pretty happy about that.

It's an extremely simple device.

Each page has 12 question, with 12 answers. Just match the number with the letter and you're good to go.

To check your answers, you simply flip the thing over and open it.

and you get something like this! Or this...

On the bottom of every page, there's the answer picture. If your shapes and colors match the picture in the book, you win!

What did you win exactly? Knowledge. It's the gift that keeps on giving.

You'd have to look through these books to truly understand how much they're exactly what an aspiring smart person would want as a child. The variety of activities and range of difficulty spanning all these books is astounding.

In an attempt to share Think-it-Through's astounding teaching capabilities, here's more pictures taken to give me an excuse to use this new webcam.

Think-it-Through has some pretty simple problems.

Shape matching.

Pattern recognition.

Shape combination.

Then there's the math books with more involving problems. All colorful and generally fun to look at with it's stories and illustrations.

Learning multiplication with pizza orders

Division with animal feet.

and fractions with space-ship gauges.

There were several books with paragraphs of English problems. They looked more like something you'd see in a standardized test.

Then there were the more abstract problems.

Like matching a picture of a food item before it's processed into food, and what it'll look like on your dinner table.

Matching the dinosaurs with their skeletons.

Pretending you're a doctor, and matching the patients with the method of treatment you'd use to treat them.

Hell, it even tried to teach you how to identify people of different cultures.

It's things like the Think-it-Through that make me question the entire education system.

Thursday, July 8, 2010

The devourer of time was unleashed.

I've done a terrible thing...

I found a working ROM for Puzzle Quest 2. What's worse is that I shared this knowledge with those I love and care about most.

Didn't we learn from the first time this happened?

The Nintendo DS's awoken from a long slumber. Ready to endure the punishment. The anguish and despair caused by that cursed game. It could drive a man mad.

The game hates you. It knows you have to play on it's terms. You're only able to do what the game allows you, where as the game can do whatever it wants. You'll match those gems, not because you want to, but because you have to. There are no other available moves. You need that color in order to survive. You need to make this move so the game can't make that move. While you're not entirely sure what move it is the game is going to make, you just know you don't want it to make it.

But none of that matters, it never matters, because you'll win eventually. Having no penalty for losing means there's no reason to not try again. So no matter how demoralizing or frequent your failures are, you can always fail again, and again, until the game decides it's your turn to win.

The worst part about all of it. Is that once you start playing, you'll keep playing. "Just one more puzzle" you'll tell yourself and others. You're lying. You'll finish that puzzle, but wait! There's a treasure chest for you to open! Puzzle for your rewards!

Hours will pass, and you won't know it. If you manage to turn the game off, it'll still be there... in your mind. You can feel the puzzles. Not as an experience itself, you don't picture the puzzles or re-live previous encounters or imagine and plan for the puzzles to be. Instead you just yearn for more puzzles. It's a feeling similar to hunger.

You'll be playing Puzzle Quest in the presence of others, it is a hand-held system after all. If you can play literally anywhere, why not do so?

Someone will ask you.

"Hey, how's Puzzle Quest treating you?"

You'll respond.


You're lying. You'll also realize that a significant amount of time has passed since you last checked, and that those were the only spoken words you've heard from anyone in recent memory.

Sometimes you'll be randomly surprised by the mere existence of those around you; sometimes your presence will be a surprise to those around you, even if you've been within proximity of each other the whole time. Puzzle Quest has its way of taking you to a different place without moving you.

Even right now, I'm beginning to think about how all the time spent writing this post could have been spent playing Puzzle Quest 2.

A problem that shall soon be corrected.